# EMBER ROUTE — selected pixel assets

- Pack: 16x16 DungeonTileset II, v1.7
- Author: 0x72 (Robert)
- Official source: https://0x72.itch.io/dungeontileset-ii
- Asset license: CC0 1.0 Universal
- License reference: https://creativecommons.org/publicdomain/zero/1.0/
- Retrieved: 2026-09-29 through the author's free itch.io download.
- Original archive: 0x72_DungeonTilesetII_v1.7.zip
- Included originals: 0x72_DungeonTilesetII_v1.7.png, tile_list_v1.7, README.
- Atlas SHA-256: b222e563f9006e609cb0a5ec99878b7ef9a92953de3abf4cf2ae9d2aff1355d2

The author's asset page explicitly identifies the artwork as CC0 and says
credit is not required. We retain attribution and provenance voluntarily.
No code, third-party extensions, or comment-uploaded artwork is included.
The original README describes autotile setup; the asset license declaration
is on the official source page, not in that README.

## Planned MVP mapping

| Role | Original frame prefix |
| --- | --- |
| Player | knight_m_idle_anim / knight_m_run_anim |
| Ash grub | tiny_slug_anim |
| Thorn archer | skelet_idle_anim / skelet_run_anim, weapon_bow |
| Shell guard | orc_warrior_idle_anim / orc_warrior_run_anim |
| Forest gatekeeper | big_zombie_idle_anim / big_zombie_run_anim |
| Environment | floor_1 through floor_8, wall_* |
| Equipment and consumables | weapon_*, flask_* |

Frame coordinates and dimensions are supplied in tile_list_v1.7.
Terrain uses a 16-pixel grid; actors have varying sizes. Preserve their
foot anchor and integer scaling rather than stretching every actor to a square.
Artwork is displayed with nearest-neighbor scaling.

Idle/run animations use the supplied frames. The pack does not supply a
complete attack/hit/death animation set for these actors or four-direction
character views. Weapon swings, lunges, hit flashes and death fades are planned
runtime effects, not claimed as included artwork. The planning page previews
idle animations only, respecting reduced-motion preferences.

## Relic UI markers (2026-09-30)

Relic cards reuse the existing CC0 atlas as temporary visual markers. These
are not dedicated illustrations of the named relics. Labels and full effect
text remain authoritative; icons are decorative and hidden from screen readers.
Unfound codex entries do not show a relic marker.

| Relic | Source frame |
| --- | --- |
| Ash charm | flask_red |
| Wind ring | flask_blue |
| Glass wick | flask_yellow |
| Warm campfire | chest_empty_open_anim_f0 |
| Oil flask | flask_big_yellow |
| Cracked shield | ui_heart_full (16×16 cell around the original 13×12 frame) |
| Distant sight | flask_big_blue |
| Living moss | flask_big_green |
| Hardened coal | bomb_f0 |

All markers use 2× integer scaling without editing the original atlas.
Dedicated relic art and music remain unselected; sound uses generated runtime tones.
Do not treat this pack's license as permission for unrelated asset packs.

## Survival classes (2026-10-01)

The live survival mode uses `wizzard_m_idle_anim` / `wizzard_m_run_anim`
for the ember caster, `elf_m_idle_anim` / `elf_m_run_anim` for the wind archer,
and `knight_m_idle_anim` / `knight_m_run_anim` for the blade guardian.
Class markers, orbiting embers, slashes and hit particles are runtime graphics.
# Expansion usage (2026-10-02)

The existing original atlas now also supplies wizzard_f (frost mage), dwarf_m
(warden), lizard_m (shadow hunter), lizard_f (druid), knight_f (oracle), elf_f
(wind ranger), imp and chort. Idle/run frame coordinates are taken from the
included tile_list_v1.7. These are reused CC0 sprites, not newly commissioned art.
